Version: 2020.2
public Shader shader ;

描述

材质使用的着色器。

另请参阅:Shader.Find 方法、MaterialsShaderLab documentation

using UnityEngine;

public class Example : MonoBehaviour { // Toggle between Diffuse and Transparent/Diffuse shaders // when space key is pressed

Shader shader1; Shader shader2; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); shader1 = Shader.Find("Diffuse"); shader2 = Shader.Find("Transparent/Diffuse"); }

void Update() { if (Input.GetButtonDown("Jump")) { if (rend.material.shader == shader1) { rend.material.shader = shader2; } else { rend.material.shader = shader1; } } } }