Version: 2020.1

Random.insideUnitSphere

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public static Vector3 insideUnitSphere ;

描述

返回半径为 1 的球体内的随机点(只读)。

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sets the position to be somewhere inside a sphere // with radius 5 and the center at zero.

transform.position = Random.insideUnitSphere * 5; } }