Version: 2020.1
public float brightness ;

描述

光晕的强度。

它控制光晕元素的大小和亮度。

另请参阅:Lens flare componentflare assets

using UnityEngine;

public class Example : MonoBehaviour { // Increments the strenght of the Lensflare lf when the Transform tr // gets closer to the Lens flare

public LensFlare lf; public Transform tr;

void Update() { lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position); } }