Version: 2020.1
public static Enum EnumPopup (Rect position, Enum selected, GUIStyle style= EditorStyles.popup);
public static Enum EnumPopup (Rect position, string label, Enum selected, GUIStyle style= EditorStyles.popup);
public static Enum EnumPopup (Rect position, GUIContent label, Enum selected, GUIStyle style= EditorStyles.popup);
public static Enum EnumPopup (Rect position, GUIContent label, Enum selected, Func<Enum,bool> checkEnabled= null, bool includeObsolete= false, GUIStyle style= null);

参数

position 屏幕上用于字段的矩形。
label (可选)字段前的标签。
selected 该字段显示的枚举选项。
style 可选 GUIStyle
includeObsolete 设置为 true 将使 ObsoleteAttribute 附带枚举值。设置为 false 将使 ObsoleteAttribute 不附带枚举值。
checkEnabled 为每个显示的枚举值调用的方法。如果可以选择该选项,则指定的方法应返回 true,否则返回 false。

返回

Enum 用户已选择的枚举选项。

描述

创建一个枚举弹出选择字段。

以参数形式获取当前选择的枚举值,并返回用户选择的枚举值。
编辑器窗口中的枚举弹出。

using UnityEditor;
using UnityEngine;

// Shows info of a GameObject depending on the selected option

public enum OPTIONS { Position = 0, Rotation = 1, Scale = 2, }

public class EditorGUIEnumPopup : EditorWindow { OPTIONS display = OPTIONS.Position;

[MenuItem("Examples/Editor GUI Enum Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIEnumPopup)); window.position = new Rect(0, 0, 220, 80); window.Show(); }

void OnGUI() { Transform selectedObj = Selection.activeTransform;

display = (OPTIONS)EditorGUI.EnumPopup( new Rect(3, 3, position.width - 6, 15), "Show:", display);

EditorGUI.LabelField(new Rect(0, 20, position.width, 15), "Name:", selectedObj ? selectedObj.name : "Select an Object"); if (selectedObj) { switch (display) { case OPTIONS.Position: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Position:", selectedObj.position.ToString()); break;

case OPTIONS.Rotation: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Rotation:", selectedObj.rotation.ToString()); break;

case OPTIONS.Scale: EditorGUI.LabelField(new Rect(0, 40, position.width, 15), "Scale:", selectedObj.localScale.ToString()); break;

default: Debug.LogError("Unrecognized Option"); break; } }

if (GUI.Button(new Rect(3, position.height - 25, position.width - 6, 24), "Close")) this.Close(); } }