使用 Paint Texture 工具可将纹理(如草、雪或沙)添加到地形。允许直接在地形上绘制平铺纹理的区域。在 Terrain Inspector 中,单击 Paint Terrain 图标,然后从地形工具列表中选择 Paint Texture。
要配置该工具,必须先单击 Edit Terrain Layers 按钮以添加地形图层。添加的第一个地形图层将使用配置的纹理填充您的地形。可添加多个地形图层。但是,每个瓦片支持的地形图层数取决于具体渲染管线。请参阅“地形图层”页面中的“渲染性能”部分以了解更多信息。
选择要用于绘制的画笔。画笔是基于纹理(用于定义画笔的形状)的资源。从内置画笔中进行选择或创建自己的画笔,然后调整画笔的 Brush Size 和 __Opacity__(应用效果的强度)。
最后,在 Scene 视图中,单击并在地形上拖动光标来创建平铺纹理的区域。可在区块边界上进行绘制,使相邻区域进行混合并具有自然逼真的外观。但请注意,地形系统会将选定的地形图层添加到您绘制的任何地形,因此可能会影响上述性能。
2019–04–17 页面已发布
更新了内容以匹配新的 UI
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