Unity 提供了多个天空盒着色器供您使用。每个着色器使用一组不同的属性和生成技术。每个着色器都属于以下两类之一:
纹理化:从一个或多个纹理生成一个天空盒。源纹理代表各个方向的背景视图。此类别中的天空盒着色器有:
程序化:不使用纹理,而是使用材质上的属性来生成天空盒。此类别中的天空盒着色器有:
内置渲染管线和通用渲染管线 (URP) 都专门使用天空盒来渲染天空。两者都支持以上所有着色器。
高清渲染管线 (HDRP) 不支持以上任何着色器,而是包含多个天空生成解决方案。
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