在项目中可采用三种不同方法开始使用 Multiplayer 服务。这三种方法根据需求提供了不同的控制程度。
第一种方法(使用 __NetworkManagerHUD__)提供最高级别的抽象,这意味着该服务将为您完成大部分工作。因此,这是最简单的方法,最适合于首次创建多人游戏的用户。这种方法提供了一个简单图形界面,可用于执行基本的多玩家任务,包括创建、列出、加入和启动游戏(称为“比赛”)。
第二种方法(使用 NetworkServer 和 __NetworkClient__)使用网络高级 API 来执行这些相同的任务。这种方法更加灵活;您可以使用提供的示例在游戏自身 UI 中集成基本多玩家任务。
第三种方法(直接使用 _NetworkTransport_)可实现最大程度的控制,但仅当您的需求与众不同,无法使用网络高级 API 实现时,这种方法才有必要。
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