渐晕效果使图像的边缘变暗,让图像的中心更亮。在现实世界的摄影技术中,此效果通常是由厚的或堆叠的滤镜、二次镜头和不正确的镜头遮光罩引起的。此效果用于表现艺术效果,例如将焦点绘制到图像的中心。
Unity 提供两种渐晕模式:Classic 和 Masked。如需了解如何使用 Unity 中的渐晕效果的更多信息,请参阅后期处理 (Post-Processing) 包中的渐晕 (Vignette) 文档。
2019–05–07 页面已发布
5.6 中的新功能
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.