场景包含游戏的环境和菜单。可将每个唯一场景文件视为一个唯一关卡。在每个场景中,可以放置环境、障碍物和装饰,实际上就是以碎片化的方式设计和构建游戏。
创建新的 Unity 项目时,Scene 视图将显示一个新场景。此场景未命名,也未保存。除了摄像机(称为 Main Camera__)和光源(称为 Directional Light__)外,场景为空。
要保存当前正在处理的场景,请从菜单中选择 File > __Save Scene__,或按 Ctrl + S (Windows) 或 Cmd + S (masOS)。
Unity 将场景作为资源保存在项目的 Assets 文件夹中。这意味着它们将与其余的资源一起出现在 Project 窗口中。
要在 Unity 中打开场景,请在 Project 窗口中双击场景资源。必须在 Unity 中打开一个场景才能使用它。
如果当前场景包含未保存的更改,Unity 会询问是要保存还是放弃更改。
可以一次打开多个场景进行编辑。如需了解与此相关的更多信息,请参阅关于多场景编辑的文档。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.