cachePaths | 所有缓存路径的列表。 |
返回缓存列表中缓存的所有路径。
using System.IO; using System.Collections.Generic; using UnityEngine;
public class Example : MonoBehaviour { void GetAllCachePathExample() { Directory.CreateDirectory("Cache1"); Directory.CreateDirectory("Cache2"); Directory.CreateDirectory("Cache3");
Cache c1 = Caching.AddCache("Cache1"); //Placed in cache list at position 1 Cache c2 = Caching.AddCache("Cache2"); //Placed in cache list at position 2 Cache c3 = Caching.AddCache("Cache3"); //Placed in cache list at position 3
List<string> cachePaths = new List<string>(); Caching.GetAllCachePaths(cachePaths);
//cachePaths[0] is Cache1 //cachePaths[1] is Cache2 //cachePaths[2] is Cache3 } }