Experimental: this API is experimental and might be changed or removed in the future.

DrawRendererSortSettings.worldToCameraMatrix

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public Matrix4x4 worldToCameraMatrix ;

描述

用于计算相对于对象的距离。

cameraPosition 一起用于确定到对象的距离以便排序。

另请参阅:DrawRendererSettings 和 RenderLoop.DrawRenderers。