将来自 AudioSource 的信号混合到与混响区关联的全局混响中的量。
0 到 1 的范围是线性的(与音量属性类似),1 到 1.1 是额外的增强范围,允许您将混响信号增强 10 dB。在尝试模拟从近场到远处声音的过渡时,结合使用关联曲线和基于距离的衰减曲线会非常有用。
请注意,在 Unity 5.0 之前,混响区不适用于 2D 声音。Unity 5.0 通过 Spatial Blend 参数对 2D 和 3D 声音进行了泛化处理,现在混响适用于任何声音。因此,在导入使用 5.0 之前的版本制作的 Unity 项目时,对于所有 2D 声音,该参数将设置为 0,但现在可以进行调整。
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