public bool streamingMipmaps ;

描述

为此纹理启用 Mipmap 串流。

When mipmap streaming is enabled, Unity will automatically load only the mipmap levels needed to render the scene based on the current camera positions. Mipmap streaming must be enabled in order to use the Texture2D mipmap streaming API.

另请参阅:QualitySettings.streamingMipmapsFeatureEnabled。