Editor.RenderStaticPreview

切换到手册
public Texture2D RenderStaticPreview (string assetPath, Object[] subAssets, int width, int height);

参数

assetPath要对其执行操作的资源。
subAssetsassetPath 中所有资源的数组。
width所创建纹理的宽度。
height所创建纹理的高度。

返回

Texture2D 生成的纹理或 null。

描述

如果要渲染静态预览,可重载此方法。

When overridden RenderStaticPreview can be used to render a list of assets converted into a single texture. This function will need user supplied source code that can merge the assets together. The size of the create texture can be supplied by the provided width and height.
If null is returned the builtin icon for the class type is used.

// Render the provided asset texture into an Inspector thumbnail.
using UnityEngine;
using System.Collections;
using UnityEditor;

using System.IO;

[CustomEditor(typeof(Example))] public class ExampleEditor : UnityEditor.Editor { public static void CreateAsset<Example>() where Example : ScriptableObject { Example asset = ScriptableObject.CreateInstance<Example>();

string path = AssetDatabase.GetAssetPath(Selection.activeObject);

if (path == "") { path = "Assets"; } else if (Path.GetExtension(path) != "") { path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), ""); }

string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath(path + "/New " + typeof(Example).ToString() + ".asset");

AssetDatabase.CreateAsset(asset, assetPathAndName); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); EditorUtility.FocusProjectWindow(); Selection.activeObject = asset; }

[MenuItem("Examples/RenderStaticPreview example")] public static void CreateAsset() { CreateAsset<Example>(); }

public override void OnInspectorGUI() { Example e = (Example)target;

EditorGUI.BeginChangeCheck();

// Example has a single arg called PreviewIcon which is a Texture2D e.PreviewIcon = (Texture2D) EditorGUILayout.ObjectField( "Thumbnail", // string e.PreviewIcon, // Texture2D typeof(Texture2D), // Texture2D object, of course false // allowSceneObjects );

if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(e); AssetDatabase.SaveAssets(); Repaint(); } }

public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height) { Example example = (Example)target;

if (example == null || example.PreviewIcon == null) return null;

// example.PreviewIcon must be a supported format: ARGB32, RGBA32, RGB24, // Alpha8 or one of float formats Texture2D tex = new Texture2D (width, height); EditorUtility.CopySerialized (example.PreviewIcon, tex);

return tex; } }

定义 PreviewIcon 的 ScriptableObject:

using UnityEngine;
using System.Collections;

public class Example : ScriptableObject { #if UNITY_EDITOR public Texture2D PreviewIcon; #endif }