我们撞击的 Rigidbody(只读)。如果我们撞击的对象未附加刚体,则这是 /null/。
using UnityEngine;
public class ExampleScript : MonoBehaviour { // Make all rigidbodies we touch fly upwards void OnCollisionStay(Collision collision) { // Check if the collider we hit has a rigidbody // Then apply the force if (collision.rigidbody) { collision.rigidbody.AddForce(Vector3.up * 15); } } }