SceneLoadInfo

class in UnityEditor.Build.Content

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描述

Container for holding preload information for a given serialized scene in an AssetBundle.

注意:此类及其成员用于为可编程构建管线 (Scriptable Build Pipeline) 包提供低级支持。仅限内部使用;使用可编程构建管线包可以实现全功能的构建管线。可以通过 Unity Package Manager 安装此包。

变量

addressFriendly name used to load the built scene from an asset bundle.
assetGUID for the given scene.
internalNameInternal name used to load the built scene from an asset bundle.

构造函数

SceneLoadInfo空 SceneLoadInfo 的默认构造函数。