Global Illumination Profiler 显示实时全局光照 (GI) 子系统的统计信息以及在所有工作线程中消耗的 CPU 时间。GI 由 Unity 中的一个名为 Enlighten 的中间件进行管理。请参阅有关全局光照的文档以了解更多信息。
| Name | Description |
| Total CPU Time | Total Enlighten CPU time across all threads. |
| Probe Update Time | Time spent updating Light Probes. |
| Setup Time | Time spent in the Setup stage. |
| Environment Time | Time spent processing Environment lighting. |
| Input Lighting Time | Time spent processing input lighting. |
| Systems Time | Time spent updating Systems. |
| Solve Tasks Time | Time spent running radiosity solver tasks. |
| Dynamic Objects Time | Time spent updating Dynamic GameObjects. |
| Time Between Updates | Time between Global Illumination updates. |
| Other Commands Time | Time spent processing other commands. |
| Blocked Command Write Time | Time spent in blocked state. |
| Blocked Buffer Writes | Number of blocked writes. |
| Total Light Probes | Total number of Light Probes in the Scene. |
| Solved Light Probes | Number of solved Light Probes since the last update. |
| Probe Sets | Number of Light Probe sets in the Scene. |
| Systems | Number of Enlighten Systems in the Scene. |
2017–08–30 页面已发布并只进行了有限的编辑审查
Unity 2017.2 中的新功能