Version: 2017.3
public float preferredWidth ;

描述

存在足够空间时,应向此布局元素分配的首选宽度。

可将 preferredWidth 设置为 -1,以删除该大小。

using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when using UI elements.

public class ExampleClass : MonoBehaviour { public Transform MyContentPanel;

//Sets the flexible height on on all children in the content panel. public void Start() { //Assign all the children of the content panel to an array. LayoutElement[] myLayoutElements = MyContentPanel.GetComponentsInChildren<LayoutElement>();

//For each child in the array change its LayoutElement's preferred width size to 250. foreach (LayoutElement element in myLayoutElements) { element.preferredWidth = 250f; } } }