Version: 2017.3
public static void Spawn (GameObject obj);

参数

obj 生成的带有 NetworkIdentity 的游戏对象。

描述

在已准备就绪的所有客户端上生成指定的游戏对象。

这将导致新对象通过注册预制件实例化,或者通过自定义生成函数实例化。

//Attach this script to the GameObject you would like to be spawned.
//Attach a NetworkIdentity component to your GameObject. Click and drag the GameObject into the Assets directory so that it becomes a prefab.
//The GameObject you assign in the Inspector spawns when the Client connects. To spawn a prefab GameObject, use Instantiate first before spawning the GameObject.

using UnityEngine; using UnityEngine.Networking;

public class Example : NetworkBehaviour { //Assign the prefab in the Inspector public GameObject m_MyGameObject; GameObject m_MyInstantiated;

void Start() { //Instantiate the prefab m_MyInstantiated = Instantiate(m_MyGameObject); //Spawn the GameObject you assign in the Inspector NetworkServer.Spawn(m_MyInstantiated); } }