局限于 Editor 的函数,用于访问和修改探针位置。
探针位置在本地空间中相对于父对象进行指定。
在运行时,此函数会返回空的 Vector3 数组,设置它会不起作用。
    // Create four probe positions which will form a tetrahedron.
    class LightProbePositions extends EditorWindow {
        var lightProbes : LightProbeGroup = null;
        @MenuItem ("Examples/Set Probe Positions")
        static function Init () {
            var window = GetWindow (LightProbePositions);
            window.Show ();
        }
        function OnGUI () {
            lightProbes = EditorGUILayout.ObjectField (
                "Find Dependency",
                lightProbes,
                LightProbeGroup,
                true);
            if (lightProbes) {
                if (GUILayout.Button ("Set Probe Positions")) {
                    lightProbes.probePositions = [ Vector3 (0,0,0), Vector3 (1,0,0), Vector3 (0,1,0), Vector3 (1,1,1) ];
                }
            } else {
                EditorGUILayout.LabelField ("Missing:", "Please select an object first!");
            }
        }
    }