局限于 Editor 的函数,用于访问和修改探针位置。
探针位置在本地空间中相对于父对象进行指定。
在运行时,此函数会返回空的 Vector3 数组,设置它会不起作用。
// Create four probe positions which will form a tetrahedron.
class LightProbePositions extends EditorWindow {
var lightProbes : LightProbeGroup = null;
@MenuItem ("Examples/Set Probe Positions")
static function Init () {
var window = GetWindow (LightProbePositions);
window.Show ();
}
function OnGUI () {
lightProbes = EditorGUILayout.ObjectField (
"Find Dependency",
lightProbes,
LightProbeGroup,
true);
if (lightProbes) {
if (GUILayout.Button ("Set Probe Positions")) {
lightProbes.probePositions = [ Vector3 (0,0,0), Vector3 (1,0,0), Vector3 (0,1,0), Vector3 (1,1,1) ];
}
} else {
EditorGUILayout.LabelField ("Missing:", "Please select an object first!");
}
}
}