label | 显示在开关旁的标签。 |
value | 要编辑的值。 |
labelStyle | (可选)用于标签的 GUIStyle。 |
options | 一个可选的布局选项列表,用于指定额外的布局属性。此处传递的任何值都将覆盖 style 定义的设置。另请参阅:GUILayout.Width、GUILayout.Height、GUILayout.MinWidth、GUILayout.MaxWidth、GUILayout.MinHeight、 GUILayout.MaxHeight、GUILayout.ExpandWidth、GUILayout.ExpandHeight。 |
创建一个开关字段,其中开关位于左侧,标签紧随其右。
EditorGUILayout.ToggleLeft is similar to GUILayout.Toggle but respects the EditorGUI.showMixedValue property and handles keyboard focus consistent with other Editor controls.
//Create a folder and name it "Editor" if you don't already have one in your Project //Place this script in the Editor folder //This creates a new menu in the Editor called "Examples" with a new menu item called "Toggle left"
using UnityEngine; using UnityEditor;
public class Example : EditorWindow { bool showBtn = true;
[MenuItem("Examples/Toggle left")] static void Init() { Example window = (Example)EditorWindow.GetWindow(typeof(Example), true, "My Empty Window"); window.Show(); }
void OnGUI() { showBtn = EditorGUILayout.ToggleLeft("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); } }