(此类属于旧网络系统,已弃用。请参阅 NetworkManager 以了解新网络系统)。
Network Manager 包含两个非常重要的属性,用于制作联网的多人游戏。
可以通过从菜单栏中选择 Edit > Project Settings > Network 来访问 Network Manager。
属性: | 功能: |
---|---|
Debug Level | 输出到控制台的消息级别 |
Sendrate | 通过网络每秒发送数据的次数 |
调整 Debug Level 对于微调或调试游戏的网络行为非常有用。此设置为 0 时,仅将网络中的错误输出到控制台。
以 Sendrate 间隔(1 秒 / Sendrate = 间隔)发送的数据将根据每个广播对象的 Network View 属性而变化。如果 Network View 使用的是 Unreliable__,则按照每次间隔发送数据。如果 Network View 使用的是 Reliable Delta Compressed__,则 Unity 将检查自上次间隔以来所监视的对象是否已更改。如果对象已更改,则将发送数据。
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