本页的效果描述是指在后期处理堆栈中找到的默认效果。
雾效是根据与摄像机的距离将颜色叠加到对象上的效果。这种效果用于模拟室外环境中的雾或雾气,通常还用于在摄像机的远剪裁面向前移动以提高性能时隐藏对象的剪裁。
雾效根据摄像机的深度纹理产生屏幕空间雾。此效果支持线性 (Linear)、指数 (Exponential) 和指数平方 (Exponential Squared) 雾效类型。应在 Lighting 窗口的 Scene 选项卡中进行雾效设置。
属性: | 功能: |
---|---|
Exclude Skybox | 雾效应该影响天空盒吗? |
此效果仅应用于延迟渲染路径中。使用任一渲染路径时,应使用场景设置 (Scene Settings) 中的雾效 (Fog) 将雾效应用于前向渲染的对象。后处理雾效的参数将对应来自于 Lighting 窗口 Scene 选项卡中设置的 Fog 参数。这可确保在延迟渲染时前向渲染的对象始终会获得相同的雾效。
Shader Model 3
请参阅图形硬件功能和仿真页面,查看更多详细信息和兼容硬件列表。
2017–05–24 页面已发布但未经编辑审查
5.6 中的新功能
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.