Version: 2017.2

Image.fillOrigin

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public int fillOrigin ;

描述

控制填充过程的原点。对于每种填充方法,值的意义不同。

应强制转换为适当的原点类型:Image.OriginHorizontal、Image.OriginVertical、Image.Origin90、Image.Origin180 或 [[Image.Origin360] depending on the Image.Fillmethod。

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

[RequireComponent(typeof(Image))] public class ImageOriginCycle : MonoBehaviour { void OnEnable() { Image image = GetComponent<Image>(); string fillOriginName = "";

switch ((Image.FillMethod)image.fillMethod) { case Image.FillMethod.Horizontal: fillOriginName = ((Image.OriginHorizontal)image.fillOrigin).ToString(); break; case Image.FillMethod.Vertical: fillOriginName = ((Image.OriginVertical)image.fillOrigin).ToString(); break; case Image.FillMethod.Radial90:

fillOriginName = ((Image.Origin90)image.fillOrigin).ToString(); break; case Image.FillMethod.Radial180:

fillOriginName = ((Image.Origin180)image.fillOrigin).ToString(); break; case Image.FillMethod.Radial360: fillOriginName = ((Image.Origin360)image.fillOrigin).ToString(); break; } Debug.Log(string.Format("{0} is using {1} fill method with the origin on {2}", name, image.fillMethod, fillOriginName)); } }

注意:仅当 Image.type 设置为 Image.Type.Filled 时,这才会有效。