Version: 2017.2
public HideFlags hideFlags ;

描述

该对象应该隐藏、随场景一起保存还是由用户修改?

另请参阅:HideFlags。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {

// Creates a material that is explicitly created &amp; destroyed by the component. // Resources.UnloadUnusedAssets will not unload it, and it will not be editable by the inspector. private Material ownedMaterial; void OnEnable() { ownedMaterial = new Material(Shader.Find("Diffuse")); ownedMaterial.hideFlags = HideFlags.HideAndDontSave; GetComponent<Renderer>().sharedMaterial = ownedMaterial; }

// Objects created as hide and don't save must be explicitly destroyed by the owner of the object. void OnDisable() { DestroyImmediate(ownedMaterial); } }