Version: 2017.2

Network.GetAveragePing

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public static int GetAveragePing (NetworkPlayer player);

描述

给定/玩家/的最近平均 ping 时间(毫秒)

如果无法找到玩家,则返回 -1。 ping 指令每隔数秒自动发送。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Label("Player ping values"); int i = 0; while (i < Network.connections.Length) { GUILayout.Label("Player " + Network.connections[i] + " - " + Network.GetAveragePing(Network.connections[i]) + " ms"); i++; } } }