给定/玩家/的最近平均 ping 时间(毫秒)
如果无法找到玩家,则返回 -1。 ping 指令每隔数秒自动发送。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Label("Player ping values"); int i = 0; while (i < Network.connections.Length) { GUILayout.Label("Player " + Network.connections[i] + " - " + Network.GetAveragePing(Network.connections[i]) + " ms"); i++; } } }