Version: 2017.2
public float maximumForce ;

描述

将对象朝已定义方向推动所施加的力的大小。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10); JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity; joint.zDrive = drive; } }