绘制一条从 from
开始到 from
+ direction
的射线。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnDrawGizmosSelected() { Gizmos.color = Color.red; Vector3 direction = transform.TransformDirection(Vector3.forward) * 5; Gizmos.DrawRay(transform.position, direction); } }