Version: 2017.2

EditorUtility.SaveFolderPanel

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public static string SaveFolderPanel (string title, string folder, string defaultName);

描述

显示“保存文件夹”对话框并返回所选的路径名称。

另请参阅:SaveFilePanelOpenFilePanel 函数。

\ 保存文件面板。

using UnityEngine;
using UnityEditor;
using System.IO;

public class SaveFolderPanelExample : EditorWindow { [MenuItem("Example/Save Textures To Folder")] static void Apply() { Object[] textures = Selection.GetFiltered(typeof(Texture2D), SelectionMode.Unfiltered); if (textures.Length == 0) { EditorUtility.DisplayDialog("Select Textures", "You must select at least one texture first!", "OK"); return; }

string path = EditorUtility.SaveFolderPanel("Save textures to folder", "", ""); if (path.Length != 0) { foreach (Texture2D texture in textures) { Texture2D processedTex = texture;

byte[] pngData = processedTex.EncodeToPNG(); if (pngData != null) File.WriteAllBytes(path + "/" + texture.name + ".png", pngData); else Debug.Log("Could not convert " + texture.name + " to png. Skipping saving texture."); }

// Just in case we are saving to the asset folder, tell Unity to scan for modified or new assets AssetDatabase.Refresh(); } } }