Version: 2017.2

Caching.RemoveCache

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public static bool RemoveCache (Cache cache);

参数

cache 要删除的缓存。

返回

bool 如果删除了该缓存,则返回 true。

描述

从缓存列表中删除该缓存。

using System.IO;
using UnityEngine;

public class Example : MonoBehaviour { void RemoveCacheExample() { Directory.CreateDirectory("Cache1"); Directory.CreateDirectory("Cache2"); Directory.CreateDirectory("Cache3");

Cache c1 = Caching.AddCache("Cache1"); //Placed in cache list at position 1 Cache c2 = Caching.AddCache("Cache2"); //Placed in cache list at position 2 Cache c3 = Caching.AddCache("Cache3"); //Placed in cache list at position 3

bool successfullyRemovedCache = Caching.RemoveCache(c1);

if (!successfullyRemovedCache) { Debug.Log("Unable to remove cache."); }

//Now, if the remove was successful, the Cache list looks like: //Position 0: Default Cache //Position 1: Cache2 //Position 2: Cache3 } }