cachePath | 缓存路径。 |
Cache 具有给定路径的缓存的引用。
返回具有给定缓存路径的缓存。
using System.IO; using UnityEngine;
public class Example : MonoBehaviour { void GetCacheByPathExample() { Directory.CreateDirectory("Cache1"); Directory.CreateDirectory("Cache2"); Directory.CreateDirectory("Cache3");
Caching.AddCache("Cache1"); //Placed in cache list at position 1 Caching.AddCache("Cache2"); //Placed in cache list at position 2 Caching.AddCache("Cache3"); //Placed in cache list at position 3
Cache c1 = Caching.GetCacheByPath("Cache1"); Cache c2 = Caching.GetCacheByPath("Cache2"); Cache c3 = Caching.GetCacheByPath("Cache3"); } }