assetBundleName | AssetBundle 名称。 |
hash | 需要保留的版本。 |
bool 缓存清除成功时,返回 true。
除了指定的版本以外,从缓存中删除 AssetBundle 的所有缓存版本。
如果有任何缓存的 AssetBundle 处于使用状态,则返回 false。
using UnityEngine;
public class Example : MonoBehaviour { void ClearOtherCachedVersionsExample(AssetBundle bundleToSave, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
//This will clear all the cached version of this asset bundle except for this specific cached version bool success = Caching.ClearOtherCachedVersions(bundleToSave.name, manifest.GetAssetBundleHash(bundleToSave.name));
if (!success) { Debug.Log("Unable to clear the caches"); } } }