assetBundleName | AssetBundle 名称。 |
bool 缓存清除成功时,返回 true。
从缓存中删除给定 AssetBundle 的所有缓存版本。
如果有任何缓存的 AssetBundle 处于使用状态,则返回 false。
using System.Collections; using UnityEngine.Networking; using UnityEngine;
public class Example : MonoBehaviour { IEnumerator ClearAllCachedVersionsExample(string uri) { //Download the bundle UnityWebRequest request = UnityWebRequest.GetAssetBundle(uri); yield return request.SendWebRequest(); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);
//Given the name of an asset bundle, this will clear every cached version across all caches Caching.ClearAllCachedVersions(bundle.name); } }