Version: 2017.2
材质参数
反照率颜色和透明度

渲染模式 (Rendering Mode)

此处的标准着色器材质采用了默认参数并且未分配任何值或纹理。Rendering Mode 参数已突出显示。
此处的标准着色器材质采用了默认参数并且未分配任何值或纹理。Rendering Mode 参数已突出显示。

标准着色器中的第一个材质参数为 Rendering Mode。此参数允许您选择对象是否使用透明度,如果是,使用哪种类型的混合模式。

  • Opaque - 此项为默认设置,适用于没有透明区域的普通固体对象。

  • Cutout - 用于创建在不透明区域和透明区域之间具有硬边的透明效果。在这种模式下,没有半透明区域,纹理为 100% 不透明或不可见。使用透明度来创建材质的形状时(如树叶或者有孔洞和碎布条的布料),这非常有用。

  • Transparent - 适用于渲染逼真的透明材质,如透明塑料或玻璃。在此模式下,材质本身将采用透明度值(基于纹理的 Alpha 通道和色调颜色的 Alpha),但与真实透明材质的情况一样,反射和光照高光将保持完全清晰可见。

  • Fade - 允许透明度值完全淡出对象,包括对象可能具有的任何镜面高光或反射。如果要对淡入或淡出的对象进行动画化,此模式将非常有用。它不适合渲染逼真的透明材质,如透明塑料或玻璃,因为反射和高光也会淡出。

The helmet visor in this image is rendered using the Transparent mode, because it is supposed to represent a real physical object that has transparent properties. Here the visor is reflecting the skybox in the scene.
The helmet visor in this image is rendered using the Transparent mode, because it is supposed to represent a real physical object that has transparent properties. Here the visor is reflecting the skybox in the scene.
These windows use Transparent mode, but have some fully opaque areas defined in the texture (the window frames). The Specular reflection from the light sources reflects off the transparent areas and the opaque areas.
These windows use Transparent mode, but have some fully opaque areas defined in the texture (the window frames). The Specular reflection from the light sources reflects off the transparent areas and the opaque areas.
The hologram in this image is rendered using the Fade mode, because it is supposed to represent an opaque object that is partially faded out.
The hologram in this image is rendered using the Fade mode, because it is supposed to represent an opaque object that is partially faded out.
The grass in this image is rendered using the Cutout mode. This gives clear sharp edges to objects which is defined by specifying a cut-off threshold. All parts of the image with the alpha value above this threshold are 100% opaque, and all parts below the threshold are invisible. To the right in the image you can see the material settings and the alpha channel of the texture used.
The grass in this image is rendered using the Cutout mode. This gives clear sharp edges to objects which is defined by specifying a cut-off threshold. All parts of the image with the alpha value above this threshold are 100% opaque, and all parts below the threshold are invisible. To the right in the image you can see the material settings and the alpha channel of the texture used.
材质参数
反照率颜色和透明度