Version: 2017.1
public static AudioClip GetAudioClip (WWW www);
public static AudioClip GetAudioClip (WWW www, bool threeD);
public static AudioClip GetAudioClip (WWW www, bool threeD, bool stream);
public static AudioClip GetAudioClip (WWW www, bool threeD, bool stream, AudioType audioType);

参数

threeD Use this to specify whether the clip should be a 2D or 3D clip. The threeD parameter defaults to true.
stream Sets whether the clip should be completely downloaded before it's ready to play (false), or whether the stream can be played even if only part of the clip is downloaded (true). Setting this to true will disable seeking (with .time and/or .timeSamples) on the clip.
audioType 正在下载的内容的 AudioType。如果未设置,Unity 将尝试根据 URL 确定类型。

返回

AudioClip 返回的 AudioClip

描述

返回从下载的数据生成的 AudioClip(只读)。

The data must be an audio clip in Ogg(Web/Standalones), MP3(phones) or WAV. Note that the XM, IT, MOD or S3M format can also be streamed in, but realtime playback of these is not supported, because all the data must be present before playback can begin, so for these tracker formats AudioClip.isReadyToPlay must return true before the clip may be assigned to an AudioSource and played back.