控制重力是否影响该刚体。
如果设置为 false,则刚体将呈现失重状态。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<Collider>(); coll.isTrigger = true; } void OnTriggerEnter(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.useGravity = false; } }