Version: 2017.1

PrefabUtility.ResetToPrefabState

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public static bool ResetToPrefabState (Object obj);

描述

将组件或游戏对象的属性重置为父预制件状态。

所有重载都将被清除。但预制件实例中根游戏对象的 transform.position 和旋转 永远不会被清除。

// Try to set the selected GameObject to a prefab state

@MenuItem("Examples/Attempt to reset to prefab %r") static function Reset() { if(PrefabUtility.ResetToPrefabState(Selection.activeGameObject)) Debug.Log("Reseted to prefab state successfully!"); else Debug.LogError("Couldnt reset to a prefab state " + Selection.activeGameObject.name); }

@MenuItem("Examples/Attemp to reset to prefab %r", true) static function CheckReset() { return Selection.activeGameObject != null; }