Version: 2017.1
public float zMultiplier ;

描述

更改 Z 轴乘数。

如果只想更改整体 Z 轴乘数,则此方法比访问整条曲线更加高效。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValue = 10.0f;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = moduleEnabled; forceOverLifetime.zMultiplier = hSliderValue; }

void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, -50.0f, 50.0f); } }