Version: 2017.1

NetworkServer.SendUnreliableToReady<MSG>(short,MSG)

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参数

msg 消息结构。
msgType 消息类型。

返回

void 如果消息已发送,则成功。

描述

将指定消息结构作为不可靠消息仅发送到已准备就绪的客户端。

请参阅 Networking.NetworkClient.Ready。

using UnityEngine;
using UnityEngine.Networking;

public class MyMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };

public struct ScoreMessage { public int score; public Vector3 scorePos; }

class GameServer { void SendScore(int score, Vector3 scorePos) { ScoreMessage msg; msg.score = score; msg.scorePos = scorePos;

NetworkServer.SendUnreliableToReady<ScoreMessage>(MyMsgTypes.MSG_SCORE, msg); } }