Version: 2017.1

NetworkServer.SendToAll<MSG>(short,MSG)

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参数

msg 消息结构。
msgType 消息类型。

返回

void 如果消息已发送,则成功。

描述

将带有指定类型编号的消息结构发送到所有连接的客户端。

这同时适用于准备就绪和未准备就绪的客户端。

using UnityEngine;
using UnityEngine.Networking;

public class MyMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };

public struct ScoreMessage { public int score; public Vector3 scorePos; }

class GameServer { void SendScore(int score, Vector3 scorePos) { ScoreMessage msg; msg.score = score; msg.scorePos = scorePos;

NetworkServer.SendToAll(msg, MyMsgTypes.MSG_SCORE); } }