Version: 2017.1
public static void DisconnectAll ();

描述

断开所有当前连接的客户端。

此方法只能在服务器上调用。客户端将收到断开连接消息。

using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { enum GameState { kInit, kStart } GameState state;

public void Update() { if (state != GameState.kInit) { if (Input.GetKey(KeyCode.Escape)) { Debug.Log("Disconnecting all!"); NetworkServer.DisconnectAll(); Application.LoadLevel("empty"); state = GameState.kStart; } } } }