Version: 2017.1
public static bool isClient ;

描述

如果对等方是客户端,则返回 true。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { if (Network.isServer) GUILayout.Label("Running as a server"); else if (Network.isClient) GUILayout.Label("Running as a client"); } }