Version: 2017.1
Experimental: this API is experimental and might be changed or removed in the future.

GameObjectRecorder.TakeSnapshot

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public void TakeSnapshot (float dt);

参数

dt 增量时间。

描述

dt 秒时间转发动画,然后记录添加的绑定值。

To add bindings, use the bindings methods: Bind, BindComponent and BindAll.

请注意,首次调用此函数时尚未添加 dt,因此剪辑会从 0.0f 开始。这意味着转发只会在发生后续调用时启动。