binding | 绑定定义。 |
根据 EditorCurveBinding 的定义绑定游戏对象的属性。
使用此函数绑定特定的游戏对象属性。绑定定义位于 EditorCurveBinding 中。请参阅下面的关于绑定 /MeshRenderer.m_Enabled/property 的示例。
using UnityEngine; using UnityEditor; using UnityEditor.Experimental.Animations;
public class ExampleScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(); recorder.root = gameObject;
// Add a binding on the position on X axis. EditorCurveBinding binding = EditorCurveBinding.FloatCurve("", typeof(Transform), "m_LocalPosition.x"); recorder.Bind(binding);
// Add a binding on the activation of the MeshRenderer component. binding = EditorCurveBinding.FloatCurve("", typeof(MeshRenderer), "m_Enabled"); recorder.Bind(binding); } }