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    Warning

    Warning: Unity Simulation is deprecated as of December 2023, and is no longer available.

    Improving performance while scaling the number of sensors using distributed rendering

    As you continue to add more sensors to your project, you will see a decline in performance as the computational and rendering workload increases. Distributed Rendering will enable you to distribute sensors across multiple machines/VMs and improve performance of your simulation. The instructions below describe how to use distributed rendering specifically for multiple sensors.

    Setting up sensors for distributed rendering

    Currently, the following sensors are compatible with distributed rendering.

    • RGB camera sensor
    • Fisheye camera sensor
    • Raster-based LiDAR sensor

    To start, install the Distributed Rendering package by referring to the installation instructions. Then, follow the instructions in the quickstart guide, or refer to the documentation for more information.

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