targetGuid | The GUID of the target, such as the one returned by TargetGuidByName. |
string
Returns the GUID of the existing phase or null
if it does not exist.
Returns the GUID of resources build phase for the given target.
using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_GetResourcesBuildPhaseByTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get the target GUID string targetGuid = pbxProject.GetUnityMainTargetGuid();
// Get the "Resources Build" build phase GUID string resourcesBuildPhase = pbxProject.GetResourcesBuildPhaseByTarget(targetGuid);
// Log the "Resources Build" phase GUID for debugging Debug.Log("'Resources Build' phase GUID: " + resourcesBuildPhase); } }