Version: 2018.3 (switch to 2019.1a or 2017.4)
LanguageEnglish
  • C#

SpriteAtlasManager.atlasRequested

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Trigger when any Sprite was bound to SpriteAtlas but couldn't locate the atlas asset during runtime.

This usually means the sprite was packed to an atlas which is not included in build

This callback does not expect an immediate response from the user. Instead, it passes on a System.Action. The user can load the atlas object later and use this System.Action to pass back the loaded atlas.

using UnityEngine;
using UnityEngine.U2D;

public class AtlasLoader : MonoBehaviour { void OnEnable() { SpriteAtlasManager.atlasRequested += RequestAtlas; }

void OnDisable() { SpriteAtlasManager.atlasRequested -= RequestAtlas; }

void RequestAtlas(string tag, System.Action<SpriteAtlas> callback) { var sa = Resources.Load<SpriteAtlas>(tag); callback(sa); } }

See Also: U2D.SpriteAtlasManager.RequestAtlasCallback.

Did you find this page useful? Please give it a rating: