Specifies that an evaluator does not support worker thread evaluation and should only be evaluated in the main thread. This could be the case if an evaluator is using non-tread safe Unity API (like AssetDatabase).
[Description("Returns asset paths corresponding to a list of instance ids")]
[SearchExpressionEvaluator("IdsToPaths", SearchExpressionEvaluationHints.ThreadNotSupported, SearchExpressionType.Iterable)]
public static IEnumerable<SearchItem> IdsToPath(SearchExpressionContext c)
{
foreach (var idItem in c.args[0].Execute(c))
{
if (SearchExpression.TryConvertToDouble(idItem, out var idNum))
{
var id = (int)idNum;
var path = AssetDatabase.GetAssetPath(id);
if (!string.IsNullOrEmpty(path))
{
yield return SearchExpression.CreateItem(path, c.ResolveAlias("asset path"));
}
}
}
}