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Rect Constructor

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public Rect(x: float, y: float, width: float, height: float)
public Rect(float x, float y, float width, float height);


x The X value the rect is measured from.
y The Y value the rect is measured from.
width The width of the rectangle.
height The height of the rectangle.


Creates a new rectangle.

var rect = Rect (0, 0, 10, 10);
          Rect rect = new Rect(0, 0, 10, 10);

Note: Rect represents an abstract rectangle, and can be used in a variety of situations. As such, Rects don't have an explicit top, bottom, left or right. For example, Y values in Camera space are measured from the bottom of the screen, but Y values in Editor GUI space are measured from the top of the window, therefore whether the Y value of a Rect is its "top" or "bottom" will vary depending on where you use the Rect value. You can refer to the corners by using Rect.min and Rect.max.

public Rect(position: Vector2, size: Vector2)
public Rect(Vector2 position, Vector2 size);


position The position of the minimum corner of the rect.
size The width and height of the rect.


Creates a rectangle given a size and position.

This form of the constructor is convenient when you are already working with Vector2 values.

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