RaycastCommand Constructor

Declaration

public RaycastCommand(Vector3 from, Vector3 direction, QueryParameters queryParameters, float distance);

Parameters

from The starting point of the ray in world coordinates.
direction The direction of the ray.
distance The maximum distance the ray should check for collisions.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask, hit multiple mesh faces, hit triggers and hit backfaces.

Description

Create a RaycastCommand.

The query is run in the default physics scene.


Declaration

public RaycastCommand(PhysicsScene physicsScene, Vector3 from, Vector3 direction, QueryParameters queryParameters, float distance);

Parameters

physicsScene The physics scene to run the raycast query in.
from The starting point of the ray in world coordinates.
direction The direction of the ray.
distance The maximum distance the ray should check for collisions.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask, hit multiple mesh faces, hit triggers and hit backfaces.

Description

Create a RaycastCommand.


Obsolete This struct signature is no longer supported. Use struct with a QueryParameters instead.

Declaration

public RaycastCommand(Vector3 from, Vector3 direction, float distance, int layerMask, int maxHits);

Parameters

from The starting point of the ray in world coordinates.
direction The direction of the ray.
distance The maximum distance the ray should check for collisions.
layerMask A LayerMask that is used to selectively ignore Colliders when casting a ray.
maxHits The maximum number of Colliders the ray can hit.

Description

Create a RaycastCommand.

The query is run in the default physics scene.


Obsolete This struct signature is no longer supported. Use struct with a QueryParameters instead.

Declaration

public RaycastCommand(PhysicsScene physicsScene, Vector3 from, Vector3 direction, float distance, int layerMask, int maxHits);

Parameters

physicsScene The physics scene to run the raycast query in.
from The starting point of the ray in world coordinates.
direction The direction of the ray.
distance The maximum distance the ray should check for collisions.
layerMask A LayerMask that is used to selectively ignore Colliders when casting a ray.
maxHits The maximum number of Colliders the ray can hit.

Description

Create a RaycastCommand.


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